Colored Dodgeball

Quirk’s Name: Colored Dodgeball

Quirk Type: Emitter

Quirk Overview:

''Dodgeball allows Harane to create a thick layer of aura around him. The Aura is basically his life force, but it’s powered by his excitement. The aura only expands about 30cm away from his body. It’s warm and also boosts Harane’s physical strength, speed, agility and reaction time. He can run at 150mph, leap about 15 meters, have reaction time 10 times faster than a normal human and also bend his body in different ways that only trained athletes could. He is able to punch through concrete with ease, and he is able to lift about two average cars. The Aura provides Harane more endurance, being able to withstand much more than an average human could. The body enhancement isn’t the strongest part of the quirk though. The aura can turn into a spherical shape, similar to a ball. Dodgeball allows Harane to shoot the ball forward and cause different reactions based on what he uses the ball for.''

Harane’s Aura Dodgeballs can be shot at about 410mph, and they are strong enough to easily break through multiple buildings and maintain their velocity.

Harane has different balls, each of them having different colors;

Red - Bakuhatsu-sei nenshō (Explosive Combustion)

''When the aura turns into a red ball, once shot it will explode at Harane’s command. The explosion is usually strong enough to destroy a large yacht. The ball is also incredibly hot (2300 Celsius / 4172 Fahrenheit), so even if Harane doesn’t choose to explode it, the ball would melt through most objects and even people. The ball is incredibly bright, being almost impossible to look at it without being blinded for a minute or so.''

Purple - Den'atsu kōka (Voltage Drop)

''Harane’s aura turns purple with red electricity around it. It forms into a sphere larger than his hand and it’s shot forward at incredible speed. It’s faster than the average balls, and can move at 450mph. Once someone is hit, the balls electrify them and stun them for a few minutes. All electric devices in a 10 meter area of the Den’atsu kōka are turned off, and metals in a 5 meter range of it get electrified as well, having the same effect as the balls themselves.''

Blue - Takai Sora (High Sky)

''Harane forms a blue sphere in his hand. It cannot shoot away from his body unlike the other balls, and instead is moved by the user’s hand. Once it hits something, the ball sends it flying multiple meters away, about 15-20m depending on the object’s size. Before launching the same object, it twists the part that was hit, causing severe damage if done on humans. After that, a large amount of air shoots forward from the ball, pushing the target away.''

''Takai Sora has a second version though. Rings form around the ball, and it can be thrown by Harane about 25 meters away. The rings rotate at incredible speed and can easily cut through multiple objects. Once the ball in the middle of the rings hits something, it shoots air in a 360 degree area around it, pushing everything away.''

Black - Kidō hahen (Orbital Debris)

''Harane charges a black sphere in his hand. It has a strong gravitational field, and it will attract objects in a 8 meter range of it. It attracts anything but the user. It isn’t strong enough to instantly pull someone into the ball, but it will make it a lot harder to run away from it. It usually obtains debris, and at Harane’s command the gravitational field of the sphere can disappear, making the debris stored shoot at incredible speed in any direction''

Vermillion - Jigoku no honō (Flames of Hell)

''Harane forms a vermillion ball in his hand, and on impact it sends multiple waves of fire in a 10 meter range around the place where it hit. The flames are about 2500 Celsius / 4532 Fahrenheit.''

Brown - Doro Nami (Mud Wave)

''When turning his aura brown, the user can either shoot the ball forward and make a large wave of mud shoot, or it can be used to make earth as long as it’s shot at cement or at grass / dirt. The earth creations aren’t anything spectacular, mostly walls or simply shapes. Doro Nami moves incredibly slowly, only at 50mph.''

Pink - Sweet Perfume

''Harane turns his aura pink, making a small sphere in his hand. Once it shoots, it doesn’t cause damage but instead releases a lot of gas around the area. The gas puts people to sleep, charms them, or simply makes the victims tired.''

Quirk Limitations / Drawbacks:

''The Aura doesn’t consume things from Harane’s body, such as liquids, or proteins, or other things. Instead, it consumes emotion, mostly excitement. Because of his personality and passion for fighting and training, he gets incredibly excited before battles, but when fighting weaker opponents who cannot excite him, his quirk will be weaker. The Aura doesn’t end, nor do the balls consume it. As long as Harane feels excitement, danger, and other feelings obtained during a battle or training, his aura will be there.''

''Harane can use two balls at the same time, but they must be of the same color. The balls limited to only one at a time are; The 2nd stage of Takai Sora, Kidō hahen, Doro Nami, Jigoku no honō.''

Each Colored Ball has its individual limits and weaknesses;

''Bakuhatsu-sei nenshō doesn’t allow the user to access his aura after the ball is shot and until the sphere is detonated. It also can only be used every 5 minutes, though using two at the same time will cause the cooldown to be 15 minutes. Using short bursts of the explosions do not require any  cooldown, but are also considerably weaker.''

''Den'atsu kōka causes the user’s arm to be numb and electrified for about 2 minutes after usage. He can still access his aura, but it’s much harder to use his arms for the 2 minutes.''

Takai Sora pushes Harane’s arm back after it hits something, and if he is weakened or already used it multiple times, it can pop his arm out of its joint.

''2nd stage of Takai Sora can only be used every 30 minutes, but each use causes his arm to get multiple cuts on it. Using it more than three times in a RP will cause multiple muscles, skin and tendons to be cut.''

''After using Kidō hahen, the arm that was used is affected by the gravitational field, pulling it down towards the ground. This lasts for about 15 seconds, but that time is critical for Harane considering that his arms are the most important part of his quirk, and the way the balls manifest.''

''Jigoku no honō causes the hand used to burn. Considering how much time the ball is held, the burn is worse. 0-2 seconds causes no burn, 2-5 seconds causes a first degree burn, 5-8 causes a 2nd degree burn, more than 8 causes another degree of burn every 3 seconds.''

''Doro Nami is the only part of the quirk which actually consumes something from the user’s body. It takes lots of protein and if used constantly during a battle, it makes Harane incredibly hungry.''

Quirk Strengths:

A very versatile quirk, boosts the user’s body.

Quirk Weaknesses:

''Boring opponents and quirks that can remove emotion, such as Damian Tadaki’s can completely reduce Harane’s quirk, bringing him to the level he had as a student. If he isn’t excited by something, his quirk will simply not work at its maximum strength. Harane needs his arms to utilize his quirk, but he can still use it as long as they aren’t fully removed.''

''Utilizing his aura for too long will cause him to feel like his skin is burning, but will also turn him crazy. The more he uses it, the more he is driven to battle. He can get to a point where Harane will simply attack anyone in front of him, including heroes.''

''Darkness also seems to weaken his aura. Despite his quirk not being related to light, it works better in it.''

Future Development:

''More moves, better control over his aura. More colored balls.''

Moves:

Red Carpet

''Harane utilizez short bursts of his Bakuhatsu-sei nenshō, using them to push his own body. Harane uses this for rapid movement or in combos. Utilising Red Carpet too much will cause his hands to have first degree burns and his skin to crumble and fall.''

Electricity Halt

''Harane uses his Purple Aura to electrify metal around him and to also stop electric objects such as phones, TVs, cars, etc. Doing this will make them not work for a period of time. Their electricity is also added on the Den'atsu kōka, making it faster and stronger based on how much electricity it absorbs.''

Crucifixion

''Harane uses Doro Nami in one hand a Bakuhatsu-sei nenshō in the other one. He shoots Doro Nami first, creating multiple earth spikes. The Bakuhatsu-sei nenshō follows after it, sending the spikes flying towards the opponent at an untraceable speed.''

D.O.D.G.E. - Stage 1; Dark Blue Dragon

''D.O.D.G.E. colors Harane's aura, making it look like a rainbow. All of his balls are rainbow colored too, but they still have the same abilities. During this stage, his aura takes the shape of a dragon and greatly improves Harane’s speed and agility, allowing him to run at 280mph and to dodge attacks easily. His aura also gets colder, giving people chills if they are around Harane. After 20 minutes, Harane is left tired, though he can still fight for a period of time.''

D.O.D.G.E. - Stage 2; Onyx Ox

''Ox allows Harane to extend his purple aura 3 meters away from his body. It still has the same buffs as Stage 1, but this one presents more defensive capabilities. Harane can feel anything that enters his aura and also has increased endurance, allowing him to tank multiple attacks. His aura is also greatly powered up by Ox, making his attacks much stronger than usual. This form can usually be kept for maximum 16 minutes. Unless a further stage of D.O.D.G.E. is used, the user will only be able to fight for 5 more minutes''

D.O.D.G.E. - Stage 3;  Dandelion Doflamingo

''Harane turns his rainbow aura yellow and focuses it all in one place, usually into one limb or a ball. He can grant that limb any property of his balls while also enhancing it massively, being able to easily shatter buildings and cause shockwaves. A ball enhanced by Stage 3 moves 100mph faster than regular and also possesses much more strength, but at a cost. This stage doesn’t have a time limit and is just there to focus all of Harane’s remaining power into an attack, but in a desperate situation he may call his Life Force Aura back and still use it if he’s healed. After using one of his limbs, it will remain weak, fragile, and unusable until healed or until 3 days irp pass unless he is healed.. If used for a ball, Harane won’t be able to use that ball any more during the RP.''

D.O.D.G.E. - Stage 4; Grey Gorilla

''Grey Gorilla turns Harane’s aura grey and also seems to empower him a lot. When using this stage, he could carry about 10 Honda Civic 2001 models, throw objects at over 600mph and basically ignore pain, though still feel it. This stage can be kept for only 10 minutes, and deactivating it earlier will lower some of the drawbacks, but still disable Harane from fighting any further. When utilizing Grey Gorilla Harane cannot focus his aura into balls and is restricted to only using physical power empowered by his aura. After using this, Harane can only fight for 2 more minutes, but that will be without his aura. Even if Harane is in a battle that excites him, he won’t be able to access his aura after using Grey Gorilla.''

D.O.D.G.E. - Stage 5; Emerald Green Eel

''The Stage 5, Emerald Green Eel is considered Harane’s ultimate move. One, it’s his strongest color and the biggest buff his quirk can grant, second, it comes from his life force, shortening his lifespan in the process. Emerald Green Eel is a trump card move and should only be used in extreme situations. Each usage can remove about 2 years from Harane’s lifespan, and there is no known way of getting those years back.''

''Stage 5 grants the user all the stages from 1-4, but is allowed to use his balls despite the Stage 4 Drawback. The more excited he is, the stronger he gets, basically removing any limits for how strong Harane can get. This effect only lasts for about 6 minutes though, and if Harane decides to utilize it for 2 more minutes he will lose 10 years of his lifespan instead of 2. His strength in this stage easily puts him at the same level with the top 2 and above, but the drawbacks compensate. Not only does he lose his lifespan, after the turns end Harane is completely unable to move and only has about 1 minute of consciousness. After that, he will be hospitalized for 5 days irp and take 2 to fully recover and be able to fight decently again.''