Reptilian

Quirk

Quirk Name: Reptilian

Quirk Type: Transformation

Quirk Overview: The quirk allows the user to transform their whole body or parts of it to a reptile/amphibian-like counterpart. The intensity of changes can be altered by the user too, as when transforming their mouth, the user can just make their skin crack thus allow a wider opening for the mouth, and they can reshape their teeth. Yet if they choose too, they can just out-right transform their head into a dinosaur-like one. Of course, the user can also take up the properties of a reptile/amphibian and if they wish to, they can even mix those properties resulting in some weird yet interesting combinations, like a healing poison (combining the poison of a snake and the regeneration of a salamander).

Quirk Limits/Drawbacks: The more the user transforms, the more they start to behave as the animals they transformed into. This is of course, the worst if the user transforms into a mix of multiple animals at once. Some transformations may very well temporarily hurt the user like the previously mentioned mouth transformation.

Quirk Strengths: The quirk excels at combat, due to the possibility to transform into a dinosaur or a snake. It also is a great healing tool for the user, and in certain combinations may even make the user a great healer for their team.

Quirk Weaknesses: There’s no real way to improve the quirk technologically or use it with any sort of a weapon. Whilst the selection of reptiles and amphibians may seem huge, it’s not always enough seeing as not a lot of reptiles or amphibians can withstand a great beating.

Future Development: One can learn how to withstand the effects of the transformations or how to mix traits more efficiently. There’s also a possibility of the user learning how to grow new limbs instead or replacing old ones. The user can also learn how to shed their skin. Extra Info

It doesn’t look exactly like this as the appearance of the transformations differs, but it’s a pretty good base for how it’d look like.