Overdose

Quirk

Quirk name: overdose

Quirk type: emmiter

Quirk description: the quirk puts a purple substance into the user and this makes the user muscles stronger and bulging and increases his strength and durability. Though the substance is highly addictive. He would do so by extracting his blood then separating the overdose from the blood then putting overdose in a syringe then injecting it into someone. It also takes away his muscle limiters though because of his medical experience he knows his own.

Quirk strengths: it makes the user incredibly strong and durable to the point they could take a two point blank shotgun blasts and take heats up to a 500 degrees. His strength is increased 10%every dosage, he can also 9mph after every dosage

Quirk drawbacks/weakness: it’s highly addictive and if he goes for  awhile without it he goes into withdrawal. When he Is using it his cognitive ability declines the longer he uses it to point he needs direction from another person.

If he uses to much in a single day he will overdose on it and he may go into a Coma.

Suffer from Trembling muscles and convulsions.

He may also have Elevated blood pressure and body temperature.

He can't separate the blood and overdose during a fight.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) His quirk his held back by its affect on his intelligence making him at best taking basics initiative. Another thing that holds it back is it's addictive nature on the user. Also he can not take his overdose out during a fight so he has to prepare before hand.