Ender Gun

Quirk name; Ēndé Qiāng (Ender Gun)

Quirk type; Transformation

Parent quirks; Dragon’s Flame(Father’s) - Allows him to blow purple flames and cover his skin in scales

Pew Boom (Mother’s) - Allows her to absorb weapons and turn her limbs into them.

Quirk description;

''Ender Gun is a quirk utilized by Corydon Occisor. It allows him to consume weapons or utility items in a 15m range of him and then turn his limbs into them or copy characteristics from them. Surprisingly, the weapons aren’t metallic and neither are the bullets. They seem to be made from a material similar to scales, which is something from Corydon’s dragon related quirk. The ‘scales’ are pitch black with purple ‘rivers’ flowing on the limbs. Each different gun has its own different ammunition, and a majority of the bullets / utility items can produce purple flames after hitting something, once again a trait gained from his father’s quirk.''

Guns;

CZ 75 9mm

''The user’s finger gets covered in scales as an opening is made, shooting 9mm scales in the form of a bullet. The ‘bullets’ travel at normal 2175mph, and two can be shot per second. They can pierce through almost any metal with ease, but harder ones will require multiple bullets. When the bullet hits something which it cannot penetrate, flames will go in a 75cm radius and they cannot spread. They can be put out by large quantities of water or experienced water quirk users.''

Desert Eagle

''The middle, index, thumb and half of the user’s palm get covered in scales, forming another gun figure. It’s larger than the CZ 75. The bullet travels slightly slower, only going at 2000mph. One can be shot every second, and it can pierce easily through the hardest metals unlike the CZ 75. At will, the bullet can disappear into a wave of purple flames, going in a 1.25m radius. These flames can spread, and it takes the same as the CZ 75 to put them out.''

XM1014

''The XM is a shotgun which shoots rapidly. It takes all of the user’s forearm, turning it into scales. Each shot launches 6 bullets in a wide-spread area, of about a 45 degree angle.''

''The bullets travel at about 1850mph and they can pierce through wood or thin sheets of metal. After 15 meters, the XM’s bullets disappear. When they land, each individual bullet spreads fire in a 0.25m radius around it. The flames do not spread, but they are insanely hot.''

MAG-7

''The MAG-7 is a shotgun which shoots quite slowly, but it’s accurate and can easily pierce through most objects. Just like the XM, the MAG-7 turns Corydon’s forearm into scales, with a purple light in the center. It launches two bullets per shot, and the gun can be shot every 1.5 seconds. The bullets travel at 1950mph and they have a range of 30m before disappearing, and at will they can turn into flames at Corydon’s will. The flames spread in a 0.50m radius around the bullets once they hit. They then spread only a few meters around.''

SCAR-H

''Just like the shotgun, the SCAR-H takes all of Corydon’s forearm. It can shoot 5 bullets per second and there is no recoil. The bullets travel at about 2500mph and it can pierce through any material unless it’s a material that doesn’t exist normally, meaning that it’s quirk made and it’s also stronger than regular metals. The bullets can go 50m before disappearing into purple flames which burn in a 0.15m radius, though the flames spread incredibly fast and seem to burn through most materials.''

SCAR-L

''A lightweight version of the Scar, SCAR-L takes half of Corydon’s forearm. It can shoot 7 bullets per second, though there is a bit of recoil which pushes Corydon’s arm upwards. The bullet travels at 2700mph and can pierce through strong materials, but not as many as the SCAR-H. The bullet goes 40m before disappearing, though it doesn’t seem to produce the same flames.''

Steyr AUG

''The AUG is a rifle which takes all of Corydon’s forearm. It shoots 3 bullets per shot, being a burst rifle, though it can also be turned to automatic fire and shoot 4 bullets per second. There’s only recoil when using the burst mode, and both modes can shoot up to 60m before disappearing into purple flames which splash in a 0.20m radius of where the bullet hits. The flames don’t spread at all and just cause burns where they hit.''

MP5

''The MP5 is a rapid-fire, close range weapon that Corydon uses. It turns half of his forearm into scales and shoots up to 8 bullets per second, although with a pretty big recoil. The bullets can pierce through most materials, although they aren’t as strong as SCAR-L’s. They can go for 20m before disappearing, but just like the SCAR-L they do not produce flames.''

P90

''The P90 is a small weapon which turns half of Corydon’s forearm into scales. It can shoot up to 10 bullets per second and the recoil is a bit weaker than the MP5s. The bullets are stronger and can penetrate a majority of materials, including shields. It has a range of only 17m, and each individual bullet causes burn damage once it lands.''

AWP

''The AWP is a large weapon, taking all of Corydon’s arm, from the hand to the shoulder. It has a range of only 1,5km and can pierce through any object or metal, unless it’s something made from a quirk which is more resistant. The bullet doesn’t seem to be affected by wind, keeping the same trajectory. The recoil is massive, pushing Corydon’s arm up about 45 degrees. The AWP has a chance of hitting things around him after the recoil, including Corydon himself. This results in him having to prepare before he takes a shot instead of trying to 360 quick-scope people like a CoD player. It can only be shot every 5 seconds, and once a bullet hits the target, flames spread in a 1m radius around the bullet wound and they spread incredibly fast.''

McMillan Tac-50

''Another Sniper in Corydon’s collection is the McMillan Tac-50. A large sniper able to hit at distances of 3,2km, with stronger and sharper bullets than those of the AWP. The Tac-50’s bullets travel at 3250mph. Just like the previous Sniper, its bullets do not seem to be affected by winding, but Corydon has to take in consideration other factors such as temperature, curvature, gravity, etc. Even when holding the sniper, the recoil pushes Corydon’s arm at a 75 degree angle and it can also only be shot every 10 seconds. Without holding it, Corydon would require a tripod or to lean it against something, but the recoil will be even greater.''

RPG-7

''A strong, well-made rocket launcher, the RPG-7 is a weapon that takes all of Corydon’s arm. The rocket is launched at 1800mph, and once it lands it creates a powerful blast, being able to easily shatter and completely demolish reinforced walls around it. The rocket is strong enough to easily destroy armored vehicles. It also has a huge recoil, pushing Corydon back when he shoots. The explosion spreads a large flame with a 6m radius around the place where the rocket hit. The flames are hard to extinguish and they spread insanely fast. The rocket can only be launched every 3 minutes. To shoot it, the user will have to hold it with both hands.''

Javelin Missile

''The Javelin Missile is probably the most destructive weapon in Corydon’s arsenal. It covers his arm and a large chunk of his shoulder. The rocket is launched at 2000mph towards its target. The blast is much stronger than the RPG-7s, its shockwave being able to blow humans several meters away. Shooting it causes Corydon’s body to be pushed back, most of the time onto the ground unless there’s something supporting him. Flames spread in a 11m radius of where the rocket landed, and just like the RPGs it spreads incredibly fast. One of these rockets can only be shot every five minutes. Corydon has to hold the Javelin with two hands and also support himself against something, otherwise the shot will be inaccurate.''

Utility;

Red Dot Sight

''The Red Dot Sight can be made by Corydon by placing scales in his palm and turning them into this. They work as regular Sights, placing a dot to help Corydon aim easily. The dot has a range of 55m. Due to Corydon’s ability to also copy the traits of the items he assimilates, he can also turn his eye yellow with black rings around it. He is able to have the same effects as the Red Dot Sight, but it also works as a tracker. Once locking into something, his arm (as long as it’s turned into a weapon) will follow it.''

Scope x32

''The Scope x32 allows Corydon to zoom up to 32 times as close to something. He can place the Scope on different weapons, adjusting their size and shape to fit the weapons. The scope works best on the snipers, and it also has different marks on it to help Corydon realize a few things to help him aim properly, such as the distance between him and the target. Just like the Red Dot Sight, Corydon can copy the traits of the things he assimilates, and can turn his eyes yellow with black rings. He can also adjust the zoom by blinking.''

Silencer

''Just like any other utility item, Corydon can adjust the silencer to fit any of his weapons. While some, such as the sniper or deagle won’t be greatly affected by the silencer and still produce a loud sound, it still helps a little. The silencer slows down the bullets with 85mph. Corydon can copy the traits of the silencer, silencing his own movement.''

Grenade Attachment

''The grenade attachment can be placed on weapons which take half of the forearm or more. It can launch grenades at a distance of 30m, and on impact they send quite a powerful blast. Upon impact they spread their flames in a 3m radius, and the flames keep spreading and are hard to extinguish. It takes 30 seconds to fire after each shot, and has a decent recoil.''

EMP

''The EMP was an item often used by Corydon in his missions in Russia or Iran. He assimilated the item, and is capable of blocking signals in a 35m range of it. Electrical devices will stop working, but if a quirk (such as Nosaka’s) enters it’s range, the EMP will be immediately stopped. Corydon can also copy it’s characteristic, allowing him to not be detected by radars or weak sensory quirks.''

Night Vision Goggles

''Corydon can create or copy the characteristics of Night Vision goggles, allowing him to see in dark places. This of course comes with a great drawback. Light quirks or simply bright lights can fuck his sight for a few minutes in the best situation.''

HE Grenade

''Corydon generates scales near his palm and forms a grenade in 5 seconds, but only one can be done every 35 seconds. The grenade can explode 10 seconds after the pin is taken off or at Corydon’s command. Once it explodes, the grenade sends small, sharp pieces of the scales into a wide area. The explosion is also capable of destroying decently resistant materials. The scales can penetrate through most metals once launched by the grenade and they move at speeds of 2500mph. The grenade also spreads''

Smoke Grenade

''The Smoke grenade is formed through the same process as the HE Grenade and can be activated at Corydon’s command. It takes the same time to form as the HE Grenade, but takes double the time to make a new one. The smoke grenade rapidly covers a 15m radius around it with smoke, though most quirks like Izanagi’s can see through it. The smoke makes it hard to breathe inside the area and can cause long-term problems which require medical investigations after inhaling lots of smoke. It becomes harder for those who inhaled the smoke to breathe normally or to fight at 100% strength, and they constantly cough.''

Flashbang

''The flashbang is created in 4 seconds and another one can be made every 30 seconds. It activates three seconds after the pin is pulled and it cannot be activated at Corydon’s will. It releases an incredible amount of light, blinding people who are looking directly at the flashbang. The sound is just as loud, deafening people who are close to the flashbang.''

Molotov

''Corydon gathers scales in his palm for 6 seconds which are then ignited by the purple flames. Once the molotov lands, flames shoot in a 12m radius around its landing point. The flames spread faster than any other bullet or utility weapon and are incredibly hard to extinguish, requiring strong water quirks to put them out. A molotov can be made every 35 seconds.''

String

Corydon can create a thin, black string from his scales and use it for traps involving grenades.

Landmine

''Corydon can only create three landmines at a time. He cannot create a fourth one unless the first one is destroyed or detonated. Corydon can place the landmines anywhere, floor, walls, ceiling, etc. They stick to the surface and arm once they are placed. Something considerably big (not a bug or a spider) has to walk in 0.50m of the landmines. The explosion is considerably bigger than the HE Grenade, but weaker than the RPG-7. It spreads flames in a 7m radius of the explosion, but the flames don’t spread beyond that point. It takes 90 seconds per landmine to create.''

Riot Shield

''Corydon can create a shield out of his scales. It can cover all of his body and has a handle to hold the shield. There is only one hole for his left eye in the shield.''

Quirk Canceling Cuffs

''Corydon can create anti-quirk cuffs with his scales which work exactly the same as normal ones. He can also copy the characteristics of anti-quirk cuffs, allowing him to block someone’s quirk by grabbing both of his wrists. Just their wrists, nothing else would work. Grabbing only one will severely weaken the other’s quirk. While in this form, Corydon also cannot turn his limbs into weapons while in this state, but he can create utility items. To take effect, the cuffs have to be on their wrists for 2-3 seconds. Copying the characteristics requires 4-5 seconds to take effect.''

Armor & Kevlar

''Corydon cannot create the armor that he assimilated, but he can copy its characteristics. His skin turns black and purple, turning into Jiéshù’s scales. The scales still have enough resistance to tank multiple attacks, though they are weak to sharp attacks like Kushiro’s strings or Ronin’s swords.''

''Corydon’s skin becomes pitch black, but only in the parts where he wants to cover. He also gains two small horns formed by scales. The ‘Armor & Kevlar’ can easily tank bullets and increase Corydon’s resistance.''

Quirk Limits;

''Corydon doesn’t have limits on the weapons he uses, as they all function the same way. He has some general limitations that apply to all of his weapons, with only a few exceptions.''

''To create the bullets, the user has to give their skin, since the skin turns into the scales that form the weapons. The stronger the bullet the more skin it takes, so 30 P90 bullets will take as much as 2 AWP bullets. The skin starts crumbling on their palms, and after a few more bullets on their arms. After more bullets are created and shot, the skin simply falls from his palms and arms. This messes up with Corydon’s aim, not being able to steadily hold a gun from the pain. It also leaves him vulnerable to infections and other stuff like that.''

''Corydon is limited to only using his weapons or utility items. Whenever he gets in a 15m range of weapons or items like those in the utility section, they disappear into a purple light which enters his body. Utility items are taken completely, but weapons aren’t. They don’t get absorbed but they stop functioning, so guns will no longer shoot. This doesn’t apply to weapons or utility items made by him.''

''Most bullets spread into purple flames after hitting something that they cannot penetrate, a trait gained from his father’s quirk. The flames burn at 2450 degrees celsius / 4442 Fahrenheit. It takes skilled water users or large amounts of water to put it out. People like Surfer can put it out easily, but less experienced people take quite a while. The flames are powered by wind a lot, helping them spread and burn hotter. Corydon is not immune to this and actually burns much faster in his own fire than others do.''

''The Kevlar scales are still resistant and could tank one or two Leise-level kicks, but they are much weaker to sharp attacks and cuts. The scales can be easily cut, but takes time to shatter them. They are organic but have no similarity to Corydon’s genes.''

''The Kevlar & Armor also makes his limbs that are protected heavier, about twice or thrice their average weight. Speed is a thing necessary for Corydon as he has to constantly aim and change his target from time to time.''

Quirk Strengths;

Assimilation of weapons and items, recreation of them in the form of ‘dragon’ scales on Corydon’s body.

Quirk Weaknesses;

''The quirk doesn’t have many weaknesses aside from those a normal gunslinger would have. Invisible or fast people, velocity control, trajectory control, people who can phase, etc.''

''Corydon is also weakened by his own recoil. It pushes his arms upward, having to force himself to keep them down. He also requires peaceful areas to aim carefully and to think about the wind, curvature, etc. when shooting from a long distance. Unlike most quirks, Corydon gains no physical boosts.''

Future developments;

Corydon can access more items and weapons in the future, but has to assimilate them.