Contract

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Quirk

Quirk Name: Contract

Quirk Type: emitter

Quirk Overview: Creates Contracts from parchment and quill, these contracts when signed can have effects such as powering up the quirk of the one who signed.

Quirk Limits/Drawbacks: he has to write these contracts by hand without any grammer or spelling mistakes. His client has to agree to sign. Contracts expire 1 hour after signing. He has to buy is own materials

Quirk Strengths: powering up quirks as well as other effects such as physical abilities: stamina being one of them as well as other effects.For example: "the contract could allow the fire quirk to gain a new ability such as a ring of fire that can restrain foes for a few seconds as a way of damaging the foe and allowing the fire quirk user to gain the upperhand. But the draw back of this could be a short range or give the user burns where the foe was burned. Sharing the damage between the two

Quirk Weaknesses: he has to wait until the contract has expired to write up another one. If the contract is ripped, all effects of it will be broken. His target has to abide by the fine print. His clients will also be given drawbacks that are based on what they want.

Future Development: none

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