Cloud Control

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Quirk

Quirk Name: Cloud Control.

Quirk Type: (Emitter, Mutation, Transformation- mixed?)  mixed..? Emitter/Transformation/Mutation.

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) Cloud control grants the user control over clouds, along with the ability to generate clouds. He can not only generate/manipulate them, but also can make constructs,, make them solid (just touchable, not like metal solid), surf on them, regenerate, make clothing and even make cloud aura. He can manipulate his matter state, from solid to liquid to gas.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) To use the hydro part of his quirk, he needs to sweat, and for the regular cloud control, his breath and clouds generate it. To generate his clouds, he can either absorb real clouds or he can use his breath to take in air particles. Overuse of his clouds causes: Sickness, dizziness, and most importantly nausea.

Quirk Strengths: (What does the quirk excel in?) The quirk excels in flight and stealth. It’s range for projectiles is very nice as well, being 7 miles. They can make bandages for when he is wounded, slowing down his bleeding too. If he’s thirsty he can drink from it as well.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) The quirk is generated from his sweat and his breath. If he doesn’t have enough clouds or if his breathing is too fast, he can lose control of his clouds and end up only being able to fly off.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) Size Manipulation and Slight thundercloud manipulation. (A ultimate move)

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