Artemis

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Quirk

Quirk Name:Artemis

Quirk Type: (Emitter, Mutation, Transformation- mixed?)Mixed

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has)She can make a scythe,that focus on ice element attack,that can also enhanced her speed and strength

1.Hipotermia:If the user hits the enemy 5 times with her scythe she can froze them for 2 minutes

2.Phantom Dance:She’ll move at 45 mph speed,her movements almost like a dance that will distract her enemy.

3.Frost scythe:Every time she swing her scythe,it can make a wind that can also freeze anything up to -100 Celsius

4.Cold Moon:Everything that her scythe touch can be frozen,up to -130 Celsius

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?)If she use it too much she will get Hipotermia,and her quirk effect on her enemy will be weakened,her quirk control is not that good so if she overuse her quirk,she will lose control

Quirk Strengths: (What does the quirk excel in?)Immobilized,close range attack,distracting enemy

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?)Basically fire,or anything that gives a good amount of heat or her scythe is too damaged to be used

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.)If she meditates more and has a perfect quirk control she can change her scythe into a spirit that can frozed anything they touch and slowing the enemy movement.

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