2 1/2 Men

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Quirk

Quirk Name: 2 ½ Men

Quirk Type: Emitter and Maybe Transformation

Quirk Overview: 2 ½ Men is basically this. It’s an automatic quirk, and can’t be activated by will. When the user feels a giant feeling of losing, shame, or utter embarrassment, he splits in half. One Good Side, and One Evil Side. Being the two are completely different entities now, they can both interact with the world. (The EVIL side can be npc’d by an admin if need be.) With this, the Evil side is going to be weaker, and less stronger than the Good side. Since Good beats Evil. Along with this, if one side were to learn something, the other would learn about it also. Think of Barry Allen, and future Barry Allen without the timeline being messed up. The same happens with pain. Of course, for the two to become stronger, they can train, but this will end up making the other half stronger as well. The two can reconnect, but that won’t happen for a while until the two realize they have to combine again.

For reference, my character has a normal 400 lbs or force.

Quirk Limits/Drawbacks: Both sides become half as strong, with the Evil side being 2 ½ times weaker (Get it, cuz the name is 2 ½ Men…). So with this, he has to work back to his original strength.

Quirk Strengths: When the two are split, only information gathering is gained. When combined again, the user is 2x stronger than normal.

For my character, when combined he goes to 800lbs or force.

Quirk Weaknesses: Both halves are automatically weaker, with the Evil aside being the weakest. Any type of pain is shared between the two, besides fatal.

When split, the Good Side has 200, and the Evil Side has 160. For my character at least.

Future Development: Once the two halves combine again, the user would be allowed to tap into his Evil Side when he pleases.

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Extra Info

(If there’s any Quirk photos, other quirk details not able to be listed?)

^ Spit.

^ Recombination

^  Ring Around Pupil When Evil Side Is Out