Blessed and Possessed

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Quirk

Quirk Name: Blessed and Possessed.

Quirk Type: Emitter

Quirk Overview: Blessed and Possessed is a quirk with two sides that are similar, but very different from one another.

Blessed: The “Blessed” portion of the quirk allows the user a form of defensive protection and utility. This comes in the form of endless stamina as well as holding their body together. When the user is injured, they do not feel pain. They do not seem injured. The quirk does not heal injuries, it simply holds them together as if they did not occur. In the case of say, a broken bone, the quirk does not heal it. It simply forces the bone to be held together and work as it should. Upon deactivation of the quirk, the users injuries will immediately occur, along with all pain that would carry with it.

Possessed: The “Possessed” portion of the quirk can be activated at will just like the blessed side, deactivating it is not the same. The user cannot willingly exit the state. The state amplifies the users strength and reflexes by 2 or 3 times their normal amount, as well as allowing them to swiftly move at a maximum of 75mph. The same defensive capabilities of pain nullification and holding injuries together is present within this state.

The “Possessed” state makes the user be fixated on a target, or perhaps the one who provoked the state if it was not willingly entered. This is an “Object of Rage”. The Object of Rage is tracked through the user’s life-source, a form of, visible to the user, signal of signs of life from the Object, even if faint. The range of how far they can track them from is infinite, so long as the user does not exit the state, or are provoked or pushed to the point where a new Object of Rage is fixated upon.

The only way for the user to exit the state is:  To be calmed down whether by someone they share enough of an emotional connection with, or via that persons methods(like quirks),

Or, for the user to be rendered unconscious.

Quirk Limits/Drawbacks: The quirk itself does not have a time limit of how long the user can be in either state. The drawbacks themselves don’t really occur in the blessed state until the user exits it if they are injured, or have multiple injuries. The Possessed state works the same way, however it has the drawback that the user cannot willingly exit the state like they can the Blessed state/mode. In their blessed state the user cannot exceed 36 mph speeds, half of what Possessed offers.

Quirk Strengths:  The quirk is amazing in strength and versatility, as well as defensive capabilities. It allows for a number of benefits… with a number of drawbacks.

Quirk Weaknesses:  The quirk suffers from a number of flaws. The first being  the issues that come with Blessed mode, listed in drawbacks, and the overview itself. Possessed has more to it, such as the fact that when in that mode, the user is thrown into a murderous, blind rage. They do not differentiate friend and foe, and will attack anything that gets between the user and the Object of Rage. If there is no Object of Rage, then the user will simply attack the first living thing it sets eyes on, gaining an Object of Rage. There is also the fact that the user cannot immediately reach their maximum running speed and instead will do so in a fashion similar to a locomotive, slow at first, then gradually faster and faster until they are moving at their full speed consistently. Though this means that stopping them is difficult, slowing them is possible if momentum can be manipulated, or the force exerted against him is stronger than what he is exerting.

Future Development: Perhaps the ability to actually control themselves to an extent when in Possessed mode, amongst just other improvements to the quirk. ~+-+====================================================+-+~

Extra Info

(If there’s any Quirk photos, other quirk details not able to be listed?)

Blessed mode is signified by an almost pale golden outline covering the user’s body or attire. Possessed mode is characterized similarly by a dark red outline.

Quirk stats(used as a general metric and not meant to be taken as absolute fact):  every stat is out of 10, 5 is average

Speed:  7/10

Power:  9/10

Defense: 9 /10