Kinetic Cannon

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Quirk

Quirk Name: Kinetic Cannon

Quirk Type: Emitter/Mutation

Quirk Overview: The Quirk User, upon experiencing kinetic impact on the body, ‘stores’ the energy inside the quirk. After this, the user can ‘release’ the energy through any part of their body, in as much or little of the accumulated energy the user has control over.

Quirk Limits/Drawbacks: Without accumulated force, the quirk cannot release anything. Further, although it absorbs kinetic impact, damage taken can still affect the user. Also, without control and focus of the quirk it can easily crush the user’s bones, as without the quirk counteracting its own damage it would easily exceed the physical limitations of the human body. Finally, the quirk is only usable if the user’s limbs are able to move, although any amount of movement would work (See; one inch punch.)

Quirk Strengths: Speed, power, range, durability, and mobility, and a theoretically limitless power ceiling. The quirk user can generate their own stored energy by moving their body and creating their own impacts, further movement launches can instantly recharge energy used to launch the user at high speeds. Depending on the way the user releases the energy, they can either punch with their own accumulated force causing brutal damage, or blow the target back with released energy in a non-lethal blast. The user can launch objects at extreme speed by flicking it and releasing energy into it, and with enough energy stored up the user can release punches and kicks that generate windstorm force and can violently affect targets at distance.

Quirk Weaknesses: The quirk user cannot use any ranged option without losing the energy used to launch the attack. As such, using ranged attacks consistently would result in the user having to recharge their stored energy constantly. Impact with substances and matter that themselves absorb kinetic energy will also prevent the user from recharging instantly, and can potentially leave the user stranded.

Future Development: Potentially, it should be possible to absorb kinetic impact from all incoming sources if the user is able to react fast enough and hold that much mastery over the quirk. This is not currently possible, however.

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