Masked Spirit

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Quirk

Quirk Name: Masked Spirit

Quirk Type: Mixed? (not fully sure but its emitter and maybe transformation.)

Quirk Overview: The user can summon a spiritual embodiment of their current state. The embodiments are listed as the following and their mask description.

1. Arsene, used for a jack of all trades, involving flight, the ability to shoot a black and red flame via snapping their finger (a cursed flame) same with a small bolt of blue lightning (a cursed bolt). The user will gain a mask similar to jokers one from persona 5. The mask is summoned in a blaze of blue flames.

2. Arachne, wall climbing and webs, are the traits the user gains. The duration of time the user can hang onto a wall or ceiling is for however the persona is out for, the stickiness of the web varies, depending on the users mood. The user will gain a mask that covers their top part of their face, having 6 eyes on it (not counting the users eyes to make 8). The mask is summoned by illusionary spiders, crawling on the user's face to form it.

3. Succubus, flight, draining life via kissing and being rather flirty, when in use, the user feels the need to make sexual jokes whenever possible. The user will gain a mask that is bright pink and goes around the users mouth. The mask is summoned in a cloud of pink hearts, starting from the ears and going to the actual mouth. (This one is more useful to get information out of people, rather than for combat.)

4. Medusa, used for speed, stealth and can slow down the movement of another person when their eyes. Depending on who locks eyes with the user, it can range from a minor inconvenience to halting all movement. The effect stops when the user blinks. When in use, the user gains the need to stay silent, is attracted to mirrors and brags about their appearance. The user will gain a mask that has a scale-like texture. The mask is summoned in a bright, lime green aura and goes over the user's face, described as above.

5. Hades, when in use, the user feels enraged beyond belief while boosting it probably x1.5/x2 at base power, however, this power can tenfold at above the halfway point, the max power multiplier however, is x20, increasing most attributes such as speed, strength, reaction time, e.t.c. . The mask is summoned by red, black and purple tendrils building up on the user's face until a mask is formed.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) The user only gains the persona's power by ripping the mask off, if not then the user just keeps the mask on, not gaining the ability.

The user only can keep up to 5 personas at a time.

If the user rips off the mask, it will cause bleeding because it's almost welded onto the user's skin, causing both blood loss and pain.

Quirk Strengths: (What does the quirk excel in?) Confusing people, Stealth, speed, power, disguising the user.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) Lack of blood, distractions, keeping the user from removing the mask in general

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.)

The user will eventually learn how to actually rip off the mask. The user will eventually learn on how to fuse personas, using two at once. The user will learn how to mentally change their mood, gaining full access to their personas. The user will be able to take off the mask WITHOUT activating the users desired persona, acting as a cosmetic rather than having a use.

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