Zipper

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Quirk

Quirk Name:Zipper

Quirk Type:Emitter

Quirk Overview: The user can create zippers on things they come in contact with. He can unzip things or zip them together. The zipper size is determined by how long the user is in contact so shorter time means a smaller zipper. Additionally he can hide inside of things that have the zippers. After time, the zippers will disappear.

Quirk Limits/Drawbacks: The zippers only go up to the size of the user. To make a zipper on something, the user must touch the thing.

A singular punch to the face from the quirk would only make about a zipper through about a quarter of the target's face. If he were to hit them with multiple punches though, he could unzip the head. Also, the zippers will only last up to 30 minutes and can break if the user takes major damage.

This makes the quirk usually close ranged.

Quirk Strengths: Disarming the enemy, ambushing, breaking in/out of places, and close ranged combat.

Quirk Weaknesses: Far range quirks and large objects would be good counters along with non physical quirks like gasses or liquids.

Future Development: Larger zippers or being able to make bigger zippers even faster

AWAKENING: With Zip's awakening, his zippers can now become even bigger than before. The new ability for his awakening allows him to create a sort of pocket dimension. This pocket dimension is big enough to fit zip in it as if he were in a small hotel room. He can hide inside of any object without damaging them including people, baseballs, and furniture. The downside is that he will be instantly kicked out of the pocket room