Metallon

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Quirk

Quirk Name: Metallon

Quirk Type: transformation/emitter mix.

Quirk Overview: The quirk allows the user to manipulate, create and transform using metal, or into something made of metal by manipulating their atomic structure. . For example, they could make their whole hand into a steel spike, or their whole body into a metallic suit that protects them from the outside. They can also manipulate things near them that are made of metal. The user's manipulation of metal is more focused on it in its three states of matter rather than ultra-precise manipulation of metals in their solid state alone.

Quirk Limits/Drawbacks: The range of manipulation is a 30 foot radius around the user.

In order for the user to transform parts of themselves into metal, they have to have touched that type of metal(allowing for 10 minutes of duration) or consumed at least a cubic inch of the metal(allowing for 1 hour per cubic inch consumed). The user can manage with two metals at once, however this is their limit(unless the quirk is awakened or majorly developed.), this also extends to how many metals at once the user can manipulate, that being two unless they awaken or majorly develop their quirk.

The user must understand the component or machine they are trying to make on themselves out of metal, or create out of metal. The more advanced, the more the user has to understand and know how it functions. (i.e, recreating a clothing iron will be much easier than a motorcycle, or manipulating themselves to gain the components of one.).

The user cannot manipulate metals within living beings(such as the iron in  blood.) that are not themselves.

Manipulating metal in its solid form is the easiest for the user to manage. Converting a solid metal into a liquid form takes at least several seconds, manipulating metal in a liquid state is something the user must have proficient control and grasp on their quirk in order to do, and requires at least some focus from the user. Controlling and manipulating metal in a gaseous or vapor form is the most difficult and needs more dedicated focus than manipulating it in its liquid form. The quirk can also to some extent affect the users emotions and mentality, though this isn't fully known to them.

Quirk Strengths:  The quirk is simple but can manage many things, making it an all around ability. See above for further details.

Quirk Weaknesses:  The user cannot make full use of their quirk nor use it to its fullest extent. Unless the user has a sample of a certain metal with them, they cannot transform part or all of their body into it. The user more often than not will have to make use of what metal is currently near them unless they have objects with them made of the desired metal. Also yknow just whatever metal is usually weak to.

Future Development: Being able to control metals in their liquid and gas states, creating somewhat complex to complex components or objects/machines from metal, being able to manipulate and transform using up to 4 different types of metals.

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Extra Info

(If there’s any Quirk photos, other quirk details not able to be listed?)

Quirk stats(used as a general metric and not meant to be taken as absolute fact):  every stat is out of 10, 5 is average

Speed:  7/10

Power:  7/10

Defense:  7/10