Light Reflacti'oh

Quirk Name: Light Reflacti’oh

Quirk Type: Emitter

Quirk Overview: Light Reflacti’oh is a quirk that allows its user, Filiér Damian, to shift light rays to his favor by manipulating them. He has multiple abilities over light, which will be explained below. First, Light Reflacti’oh can be used to create ‘illusions’. By changing the rays around an object or person, making it so light doesn’t reflect off it, the user can make that thing practically invisible and at the same time silent (due to another part of the quirk, as light would have nothing to do with sound), not producing any sound aside from speech, if the invisible object / person can do it. At the same time, by reflecting light in a certain space, the user can trick the human eye into believing that an object or person is there, when in fact there’s nothing. The second thing that this quirk can be used for, is to technically delay the light rays. Imagine looking at a star in the sky. That star could have disappeared a long time ago, but because the light rays haven’t yet reached the Earth, nor your eyes, you still see the star there. Filiér can do the same, and delay light rays from reaching the human eye, making it appear that he, or something else is in multiple places at the same time. The final usage of this quirk is to enhance or null light in a certain area around Filiér. He can channel light in his palm, using it as a light source or to blind opponents (though he isn’t immune to the light either). He can also null light in a certain place, making that certain space look black, like a void.

Quirk Limits/Drawbacks: Light rays can only be controlled in a 15 meter radius range of Filiér. The illusions last as long as Filiér stays within that area. He can only make two objects / people invisible, though doing it on himself wouldn’t allow him to turn anything else invisible (clothes and gear that he holds / has on do not count, though if he holds another decently sized object (bigger than a basketball) or a human, it wouldn’t make them invisible. Also, when turning objects invisible he cannot change rays of light around a whole building. Filiér’s current size limit is around a car, around the size of a BMW X6. When enhancing or nulling light, aside from the fact that it can only be done in a short distance of Filiér, around 10 centimeters (which is why he usually does it on his hand), he also cannot use the quirk in any other way, such as going invisible, as doing those things draw a lot of light rays from the area that he is in. The ‘enhanced’ or concentrated light around him also cannot burn anyone, or be shot. It is there, similar to a sphere of light which can blind people. Also, his quirk isn’t really offensive, not being able to do damage.

Quirk Strengths: Allows Filiér to sort of manipulate rays of light to create illusions, use them as blinding lights or even remove or shift light rays around him to make him or other objects invisible.

Quirk Weaknesses: Obviously, night appears to be one of Filiér’s greatest weaknesses. As he requires light rays to utilize his quirk, it works best during the day, though it isn’t completely useless during light. If it is a cloudy night though, it would suck for him. Light from lamps or other sources also works, though not the same as normal light from the Sun. When using ‘artificial’ light, his range decreases to 10m radius around him instead of 15. Shadows are also a great weakness for him, obviously. Just as any normal quirk, constantly using it at its strongest causes the user to be exhausted, but, to work perfectly the user also needs to expose his skin to daylight for a few minutes every day.

Future Development: In the future, after starting his work with a Hero, Filiér will be able to increase his range to 25m radius around him, and also make him capable of turning himself invisible and someone / something else at the same time. Also, he would be more resistant to his own light than he is now, able to look at his enhanced light for a few seconds.

Moves

Kilonova -

''During his weeks of training, Filier developed the move ‘Kilonova’. It allows him to enhance light and extend it over a large area. The ability has three stages, and Filier only unlocked the second one until now. The first one was used in the fight at base two during the sports festival.''

First Kilonova ~ Superstar

''Filier charges light into a sphere, then releases it. It is released in about a 15 meter radius around his body, though the light seems to be seen from a lot more distance away, being capable of making everyone in the Sports Festival arena need to cover their eyes. If close to someone, about 4-5 meters away, the blinding can last about 7-8 minutes. It also causes one degree burns, but only to those 2 meters near him. This though is his maximum, which drains about half of his energy. A weaker version can be used to avoid the power drain.''

This Kilonova is much more spread, similar to the image above.

Second Kilonova - Stellar Collision

Stellar Collision is a more concentrated version of Filier’s Superstar, having a smaller radius, yet a more powerful version of it.

''It’s radius is only 7 meters, but the light can blind someone for 10 minutes. A weaker version cannot be used, and it drains all of Filier’s energy.''