Oceanic

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Quirk

Quirk Name: Oceanic

Quirk Type: Emitter

Quirk Overview: The quirk allows the user to create and manipulate water in shape and density up to 15m, any further and the water will then just go until gravity stops it or it runs out of momentum.

Quirk Limits/Drawbacks: The user must be sufficiently hydrated by drinking enough water- overuse of the quirk causes dehydration and symptoms that come with it; i.e migraines, Fatigue. If the water is taken out of its liquid state, it cannot be controlled- even if turned back. They can also only control water made by them which is around the average pools worth.

Quirk Strengths: The quirk boasts versatility and good range and close quarters counters.

Quirk Weaknesses: The fact that they can only control water made by them, meaning, even a battle at a lake changes nothing. It’s not

Future Development: The user will be able to fluctuate the water’s temperatures between hot and cold. The user will be able to create ice shards when the water is cold enough and scalding hot water when hot enough. The user will also be able to create and manipulate more water.

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