Hand Grenade

~+-+====================================================+-+~

Quirk

Quirk Name: Hand Grenade

Quirk Type: Emitter

Quirk Overview: Hand Grenade consists of the user touching any item with his hands or fingers, arming it as a grenade. Once the item is armed, the user must assume his hand in a thumbs up gesture, pretending to have a detonator. If the user presses his thumb against the base of the "detonator", the item explodes, causing significant damage. However, the explosion depends solely on the choice of the user, thus giving him the ability to slowly disintegrate the atoms, make a small concussive blast or a serious explosion, commonly compared to a grenade.

Quirk Limits/Drawbacks:

Hand Grenade's limits are obviously defined on the Quirk's "quality over quantity" characteristics. The user can detonate bomb after bomb, but this consumes energy, forcing him to prioritize necessary bombs instead of carelessly exploding everything.

Unfortunately, a main drawback is that the user's skin must touch the target. Any other interferences, such as gloves, can disturb and outright prevent the creation of bombs, needing to slowly turn the gloves into dust through miniscule explosions first.

If the user's thumb is heavily damaged to the point of it being unable to move, the "detonator" is considered temporarily inactive.

Hand Grenade cannot detonate liquids, gas and other things that have a large quantity of matter, unable to have a solid grasp upon it.

Quirk Strengths:

Hand Grenade can be weirdly used to arm specific areas, like making a circle on a window to make a miniscule blast and create an alternative exit.

The quirk excels at complete destruction of targeted items and enemies. Regardless of what material the item is armed…. be it iron, plastic, diamond or titanium, it will explode. Its deadly nature is made manifest once the user arms a biological creature, specifically a small animal, another hand, a part of a human's body (face, foot, etc). The explosion is highly effective when it originates from biological bombs, having the chance to detonate someone's chest in one swoop.

The synthetic bombs may be less dangerous, but items such as iron marbles, rocks, gems can be considered as actual grenades.

Quirk Weaknesses:

Every bomb's radius and severity depends on the density of armed item, but the user cannot adjust the severity above the item's potential, at least for now (making a jellybean bomb as powerful as an iron ball cannot be possible, but an iron ball's blast can be reduced)

Unfortunately, Hand Grenade is only limited to anything that fits inside a person's hands. Thankfully, it needs a lot of energy to arm the bomb or it will fail to detonate. Due to the usage of these bombs, the user's energy will slowly drain, slowly eating away at the body's energy, fat, muscle tissue and moisture, discouraging excessive use.

The perfect counter against Hand Grenade is not allowing yourself to be in the bomb radius, or not becoming a bomb. A long distance can give you an advantage against it, but there may be other alternatives in adapting Hand Grenade to long range warfare.

Additionally, large objects can be thrown with no risk for the attacker, seeing how Hand Grenade cannot fully detonate items larger than his palms.

Future Development: The future potential of Hand Grenade can be increased through extensive hardships. The matter density requirement can be slowly erased, the explosion power and radius can increase and many other abilities may be unlocked with enough effort.

~+-+====================================================+-+~