Doppel

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Quirk

Quirk Name: Doppel

Quirk Type: (Emitter, Mutation, Transformation- mixed?) Transformation

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) The Quirk allows the user to manifest their emotions to a form they fuse with and can control to do whatever the user needs. The doppel can form arms to carry and attack, can form wings to glide and fly, and cause small explosions. The Quirk also gifts the user a gemstone that shows the user their current emotional state and level of control. If broken the doppel will vanish and can't be summoned for a few days. Too much damage taken can also break the doppel. The gemstone appears on their chest when they're using the doppel.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) The Quirk is based on the users emotions, but their strongest emotions are their negative ones. The more negative emotions, the foggier the gem becomes. Over usage of the doppel causes this as well. If the gem gets too dark the user will lose control and rampage. Positivity and cool down periods can help with the gemstone.

Quirk Strengths: (What does the quirk excel in?) The Quirk is very versatile and can be used in different situations. The explosions can be used for range, and the arms for close combat.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) If the gemstone is broken the user will not be able to summon the doppel for a few days. Too much damage can Also break the doppel. Also dark emotions and over usage cause the gem to get cloudy.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) Maybe more control

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