Shattered Glass

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Quirk

Quirk Name: Shattered Glass

Quirk Type: Emitter

Quirk Overview: Shattered Glass basically allows the user to hop in or control mirrors. As in when the user touches a mirror they would be transported into it and could travel into other mirrors around it, but the other mirrors would have to be in a 2 meter radius of the mirror the user is in. The user could also break the mirror by touching it and could use the shards as projectiles, but only the shards from the mirror the user broke can be used in a 3-6 meter radius.

Quirk Limits/Drawbacks: The quirks limits are that only the mirror that a user breaks would be the only mirror that the shards would be able to be used and the user can only travel to other mirrors in a 2 meter radius. The drawbacks of the quirk is that if the user is in a mirror and the mirror is broken, the user is launched out of said mirror with a sharp pain in their head.

Quirk Strengths: This quirk excels in creating distance from the intended target by using the glass shards, it also excels in escape plans for the user.

Quirk Weaknesses: The weaknesses of the quirk currently are that only the mirror the user touches can be used to escape or to be used as projectiles. The counters to the quirk are most likely any rock quirk or hardening quirk.

Future Development: In the future the user would most likely be able to use the shards of multiple mirrors as projectiles without physical contact to break them. The user also might be able to travel to mirrors like 5-7 meters away from their initial mirror.

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