Nightmare

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Quirk

Quirk Name: Nightmare

Quirk Type: Emitter

Quirk Overview: The user emits a black gaseous mist from his bodies pours. When a target breaths in the mist they begin to hallucinate a horrible trip that will bring forth their deepest fear before their very eyes. If yumah condenses his quirk the result is a sentient entity similar to dark shadow he calls king of nightmares.

Quirk Limits/Drawbacks: The hallucinations take 3 rp turns to take effect. After releasing the mist the user must wait until the mist restores itself (15 rp turns) to use the mist again. Using the mist in consecutive doses will cause the user to see his own fear to be brought before him. The hallucinations last 1 rp turn. The range is a 15ft radius around him. King of nightmares range is 20ft. King of nightmares lasts about 15-30min in its physical form. It takes 2 doses of mist to summon him. An attack will cause where ever is attacked in K.O.N for 1 turn before its body can be healed requiring more mist

Quirk Strengths: the quirk can catch people off guard because of the delayed effects of the power. The quirk has decent attacking range. It can be very intimidating if used correctly as well as make for a great escape especially in narrow quarters. The quirk can also be used as a smoke screen for a quick getaway as well. His K.O.N is what he uses for combat as it can hurt people since its body is condensed into a maliable solid created from condensed and hardened nightmare mist.

Quirk Weaknesses: gas masks are the most obvious weaknesses. As well as colder climates or cold quirks that involve lowering temperature or freezing objects because if the area is cold enough the mist will begin to harden and freeze making it harder to breath in. He has a limited amount of mist he can secrete before it can damage his pours through bleeding. His body is vulnerable to long range attacks extending over 10ft, also he is very vulnerable while he waits for his mist to take effect. Heat based quirks will cause the mist to rise up into the air making the mist harder to breathe in. until his mist recharges he is like a quirkless human in strength. The mist does affect him so he needs to wear a gas mask in order to travel through the mist without the effects consuming him and his target. The mist moves at 10km/h. K.O.N is defeated the same ways as yumahs mist so ice attacks to shatter its body and flame attacks to evaporate parts of it permanently.

Future Development: Faster mist speed. Longer time to use his abilities and another does of mist.

Quirk Awakening (Two smaller yet still decently strong abilities option):

Nightmare Arsonal:

Using Yumahs Mist, he can bend and condense it into bladed weapons made entirely from the hardened and condensed form of yumahs quirk such as Katanas, Scythe and Knives. Without outside help the weapons will disperse after 10minutes. Different weapons require different amounts of mist. They will all take 1 turn to create so he has to wait a turn before using them.

Amounts of mist per weapon:

1 dose = 1 scythe

1 dose = 2 katanas

1 does = 3 knives

Dream

Yumah can produce a second color of mist being a mystic white capable of doing the same things as the black mist, except instead of nightmares it causes you to hallucinate the things that bring you the most joy in life. This awakening will also result in Kon being more balanced in personality and more like a dark shadow in terms of sentience by acting on the users commands, nightmare arsenal weapons are dream weapons with this mist as well. As for weaknesses read the quirk, same as the drawbacks.

Nightmare incarnate (transformation)

Yumah gained the abiltiy to transform his vessel into a gasious state misty state. Thus allowing him to bend and manipulate every singly part of his body to transform into people, evade, attack, fly and do all sorts of new things. For example disguises that he uses to mimic others fighting styles to throw off opponents.

Form duration 15min

The more mist he loses the more gradually his mass changes which forces him to take on a smaller form until he can make enough mist to regenerate.

Losing 60% of his mist will result him taking on a child-like form for a little over a day.

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