Avatar

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Quirk

Quirk Name: Avatar

Quirk Type: Emitter

Quirk Overview: The user is closely linked with an astral entity, the Avatar. Normally, the avatar is within the user dormant, but when the quirk is activated, they can release the beast, either one limb at a time, or the full avatar. The avatar is not a construct to be controlled; He is very angry, very moody and oppinated, and even has some villainous tendencies. The four-armed, three-headed, twelve foot Avatar could easily win a fight if it was smart and calculated, but the avatar, by it’s impulsive, wreckless nature, is prone to falling for easy bait and simply tricks. Even worse, liquor is his vice, and it will drink himself asleep. Despite his tremendous strength, able to lift a city bus, he’s a bully and a coward, and the user MUST keep him in check.

Quirk Limits/Drawbacks: The user must butt heads with a powerful force of will, a creature that is pure Id, and has very little restraint. When using him piecemeal, there’s a chance he might escape, or overpower the user. When the user is knocked out, the Avatar is returned to their body.

Quirk Strengths: In pure, 1-on-1 combat, the user and the Avatar can overwhelm the foe with a flurry of punches and kicks, sometimes  coming in opposite directions. And, despite his demeanor, evil will not be abided by the Avatar, who bristles against any form of authority, including Yakuza and Villains.

Quirk Weaknesses: But, while his demeanor might be a virtue, the Avatar and his ways are a detriment. Besides this, his raw strength and speed are good for combat, but he lacks a gentle touch, and he should never be allowed to do the talking for his user...ever.

Future Development: The body is developed, but not the Avatar’s nature...

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