Water Slime

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Quirk

Quirk Name: Water slime

Quirk Type: (Emitter, Mutation, Transformation- mixed?) Mutation

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) The user is a slime like water blob that has no blood, flesh or bones. The user can go limp and look like a water spill, giving the user great stealth capabilities. The user can shapeshift into basic objects and basic animals. The user has water like properties as in the user can slip through really tight places (take that in whatever context you will), along with the trait of having the ability of passing through most things like a gate or grid without harm.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) The user leaves a trail of water wherever they go, they cannot surpass filters such as a net, if the user was caught in a net that had little to no holes, the user cannot escape, the user makes anything and everything they hold/touch wet.

Quirk Strengths: (What does the quirk excel in?) Stealth, infiltration.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) Fire quirks, ice quirks.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) The user will learn how to turn into more complex objects. The user will learn how to not leave a trail of water.

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