Technomancy

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Quirk

Quirk Name: Technomancy

Quirk Type: Transformation

Quirk Overview:  Technomancy allows the user to interact with, take control of, or even transfer themselves inside of any electronic or digital devices as well as digital landscapes. Offensively they can morph their hands into jagged wire or circuit-like appendages in their physical form in order to attack others or manipulate the technology of their choice.

Quirk Limits/Drawbacks:  The quirk is more utility-based than combat oriented. In their physical state they must touch the tech with their appendages.

Quirk Strengths:  The quirk allows the user to easily breath digital security, dominate landscapes like the internet, and exist in one or more digital copies of their consciousness and self called ‘proxies’ who the user can use as a sort of hive-mind. The quirk would be best suited for someone already very familiar in computers and technology like for example, someone who works server security, or is a hacker.

Quirk Weaknesses:  see drawbacks. The proxies are limited to around 4 existing at a time, making a total of 5 selves including the original person.

Future Development: none presently known. ~+-+====================================================+-+~