Lore

DAWN OF MAN

Year 0(100,000BC) - Since humans first began on earth, something else began along with them. An extraterrestrial virus of unknown origin and semi-sentience on a basic level latched onto the population. It served the purpose of life-preservation and would be later classified as an evolutionary virus, more precisely, the “Quirk Evolutionary Virus”. For now it was dormant and only minorly boosted humans and assisted the process of the human species evolving.

Year 100(99,900BC) - Fire is discovered. Quirks have yet to manifest.

Year 150(99,850BC) - 50 years after fire has been discovered,  small nomadic tribes have begun to form as a common thing.

Year 250(99,750BC) - The Ice Age has begun, being one of several different factors leading towards what would be the manifestation of the first Proto-Quirk.

Year 500(99,500BC) -  The First Proto-Quirk manifests. All across the world, an intensely shining light is seen for an entire day before dying down. The unknown user perishes as a result.

STONE AGE

Year 12,000( 88,000BC) - With the end of the Ice Age and the flooding of land-bridges, splitting of continents and such, people are isolated to different continents. Some Proto-quirks begin to form, though few and far between. Every continent has their own “gods” and some different interpretations of them. Roughly less than 20 or so users would be present in each continent(. For reference, the present population would be around 500,000 world-wide). This makes for a total of 120 quirk users worldwide. These users have much shorter lifespans as a result however and their legacies are heralded and eventually turned into the worlds many legends and stories about gods, and mono-theistic religions.

For example, a quirk user with the power over storms who lived at least near Greece and the south-west portions of Europe would end up being heralded as Zeus, and some stories from other parts of Europe and West Asia would be turned into those other gods and stories.

Years of legends passed by word of mouth and sparse writings would leave the original stories lost, only the interpretations that lasted through the ages carrying on.

These quirks would have resulted due to harsh events and multiple threats to human life as a whole triggering the Quirk Evolution Virus into creating these supernatural abilities in order to preserve life and keep it going. These would only happen to the worst cases however, explaining why only 120 users would exist out of the global population of 500k.

Year 92,000(8,000BC) - Mesolithic era, major civilizations begin to appear. Quirks grow and number to be 1-2 thousand world-wide. Some gods may simply be the amalgamations of several legends about several figures with similar quirks, or so historians seem to have figured. The global population is about 2-3 million.

Most events regarding the meso-lithic and ages of civilization are roughly the same only with major departures in some places, but not a whole lot.

A major drop in quirks occurred due to not only rulers wishing to suppress users, the dilution of bloodlines weakening quirks  every following generation due to quirks at the time being recessive genes, and natural disasters.

BRONZE AGE

Year 97,000(3,000BC) - The early greek, the egyptian, and other civilizations of the time have formed, with quirks at less than 50 world-wide users. Some could be oracles, others could have been a pharaoh claiming to be a descendant of Ra… and with his solar-absorbing and expelling quirk? Few would question it. The Quirk Evolution Virus has become much less sentient and works more in tandem with the human body. Quirks would be more environmentally based, the few that there were.

IRON AGE

Year 99,300(700BC) - The Iron age and adoption of metals such as iron, as well as the uprising of steel being used would start a change in quirks. Mutation and Transformation type quirks would grow amidst the few users worldwide. Cases of almost supernatural men who could bend metal, or walk around skin like rocks would have resulted from all of the mining and stone architecture and related deaths pushing the QEV to alter quirks, as well as environmentally based quirks adapting to their environments.

Year 99,700(300BC) - Quirks have stopped. There’s a dramatic drop of quirks almost as a whole. Some may blame it on faith in the old gods declining. Others had other explanations for it, though none of much science, if any at all.

AD AGE

Year 30AD. -  A man is found to be causing a stir in south-west europe. The roman empire at its peak witnesses the actions of one “Yeshua of Nazareth '', or as he is modernly known, ‘Jesus Christ’ have sparked interest. Many of his supernatural feats have been attributed to  being a quirk, the first in 300 years to manifest. While it’s unknown what his quirk was, scientists and historians have a number of ideas including Atomic Manipulation, the control of fluids, and even an advanced form of Creation.

Years 100 - 200 AD- Many civilizations form and grow during this period. Some invade others, some go to war with others, so on, so forth. Quirks are still far and few between, numbering to be less than 100 world-wide.

Years 420 - 469AD - The Huns invade many civilizations including the roman empire, razing or assimilating much of europe, eurasia, and some parts of china before… crumbling and leaving off. Attila the hun is a remarkably strong quirkless individual, and through his dominant quirkless genes, almost completely reduces the number of quirks to less than 30 worldwide.

Year  540AD- Only years after famine in both europe and china, and one of the coldest winters in europe, a plague occurs that kills nearly 1/3rd of the world population, quirks reaching 0 worldwide.

It is after this period until around the very early 1900’s that no quirks manifest, save for very few in history, one or two every century. . Not even the bubonic plague can re-activate  the Proto-quirk boom of the Ice Age. This marks the end of Proto Quirks.

Roughly every historic event until the year 1899 goes the same.