Mesomergance

~+-+====================================================+-+~

Quirk

Quirk Name: Mesomergance

Quirk Type: Transformation

Quirk Overview: Yushako can enter into or “swim” into and through things as if they were liquids. This means he can easily sink into a floor or pass through walls. He can even do so with the air itself, essentially swimming or moving in thin air. This isn’t limited to inorganic things as he can pass through people the same way, and if he attempts to “swim through himself” like he would other people, he ends up controlling his own body with a bit of a third person view, his body and anything on him like equipment, a costume, or clothing, itself will become  like a liquid in terms of things passing through it as if it were one, and rippling against forces. His liquid form cannot be cut or torn, grabbing it isn’t possible either, It’d be like trying to grab water out from a swimming pool. When “swimming” through an object he is able to build momentum and travel high speeds of a little over mach 1 at 800 miles per hour and will still go at that speed when exiting what he was inside.

Quirk Limits/Drawbacks:    When inside of something, traveling through something/”swimming” through it he is unable to detect things by senses and must instead rely on vibrations, able to acutely sense them with extreme precision, but.. Only that.

He also must hold his breath while in something and can only do so for a maximum of 6 minutes straight before having to emerge from somewhere to take a breath. While he can pass through or swim/”swim” through thin air as if it were a liquid, he cannot do so at the insane speeds he can with something like a wall. He can only swim through solids, liquids, heavy gasses and/or smoke.

The speed he can swim/move through thin air as if it were a liquid is the same maximum as his top running speed, 30 miles per hour. The high speeds he can travel at and make use of when coming out of something cannot be changed in terms of turning/changing directions. While the user can come to a full stop, they can only do that or maintain their linear course until they choose to come to a full stop or enter something else and then come out at high speeds from a different direction or angle.

In order to achieve these high speeds he must be in something that covers at least half of his body.

When swimming through himself he sees things from a third person point of view outside of himself rather than through his own eyes. Even though he’s trained and adapted to such a thing, it’s still a general drawback due to it altering the way he approaches battles and fights compared to his normal state.

Quirk Strengths: The quirk allows for him to fight fast mentally and physically as he can lay out a mental plan near the start based on the area he’s in, virtually nowhere is a completely bad matchup or place to be in. He can hit fast and hit hard, and thankfully is immune to the recoil or impact of attacking or running into something while traveling fast. He can seem virtually untouchable, things like bullets or blades passing through him when he “swims through himself”.

Quirk Weaknesses: When he swims through himself, things like fire or heat won't affect him. What will however, is anything Caustic.  Medium to strong acid or caustic solutions similar to a type of acid that can dissolve things are his kryptonite. It will knock him instantly into his normal state the moment it touches his body and injure him in the form of chemical burns.

Future Development: Perhaps getting faster.. Learning to minimize his drawbacks or maybe even the weaknesses of the quirk? It’s hard to say as there isn't a LOT to develop.

~+-+====================================================+-+~