Metal Fibre

Quirk name:

Metal Fibre

Quirk type:

Emitter

Quirk description:

The quirk allows the user to use any type of metal fibres(Iron, Copper, gold, rubidium etc) around him to create metal objects. He can use the fibres in air, on the ground or fibres that may be made from destroying blocks of metal.

Iron is a metal also found in blood and therefore if he stays within a certain area of the person/animal for at least 1 minute, they become ‘complete’, in which their iron is now malleable.

He can’t manipulate any metal bigger than fibre, unless he created the object in which he is able to move it freely.

When using iron from someone who’s complete, he can create things like blades, and other iron objects inside of the ‘complete’ being. However they can not die directly from the attack, it can deplete their own iron levels and leave them with a completely fatal wound, but it would only leave them to bleed out, taking at least 1 hour, no matter how bad the blood loss.

Range of 5m/16ft

Prosthetically Enhanced Description:

The quirks control over all metals is significantly better- now being able to control as small as cell-sized bits of metal.

The timing for someone to be complete has dropped by just 10 seconds, now meaning it takes 50 seconds to complete someone when in radius.

The ‘bleed out’ time has been reduced rather significantly to 30 minutes.

The range has doubled, now a 10m/32ft Radius around the user.

The materialization of objects is now faster- allowing him to make blades simply appear out of thin air instead of the small naturalization process they went through before.

He can now tell when something enters his radius- coupled with the fact that his quirk activation is much quicker- under instinct level- but insanely fast.

Quirk strengths:

Able to knock out another due to the fact a 1 hour bleed out is static.

Can use any metal

Quirk weaknesses:

Time to ‘complete’ others

Only Fibres

Cannot directly kill

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