Skylord

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Quirk

Quirk Name: Skylord (Formerly Skybreath)

Quirk Type: Emitter (+ Transformation?)

Quirk Overview: Aeronaut naturally generates special controllable winds, manifesting as violent, visible, churning air concentrated around specific points, as long as he is breathing. These winds can be manipulated through physical movements to augment pieces of the body, or to cover items, such as creating a wall of wind or accelerating a sword-swing and performing gravity-defying moves. To a much lesser extent the winds can be controlled mentally on his body, but full control and projection requires body movement. Skylord Wind that would impact/harm Aeronaut naturally dissipates.

Quirk Limits/Drawbacks: Skylord is restricted in usable winds to that which Aeronaut generates, he cannot manipulate wind not formed from his quirk. Further, in its current unstable state, he cannot fully stop generating these winds, creating these dangerous amounts of wind, even while asleep or unconscious. Lastly, he needs to be breathing to generate them. Natural slow breathing will generally create usable winds, and intentional deep breaths can generate large amounts for stronger moves. His current strongest move has been a windstorm powerful enough to completely disassemble a gigantic-size sludge-based quirk and pierce through to the villain at the core, though this was in his prime and would not be possible now. Winds that are not directly sustained will lose energy and dissipate if fought.

Quirk Strengths: Power, and control. Due to how powerful these winds are, they can be used as effective barriers and cushions to block or remove debris, augment attacks both for speed and effect, crowd control clear areas with ease, and contain natural disasters. Smoke and gas can be cycloned out, fire put out, and at his peak could have fully contained a volcanic eruption, sealing back inside the gases. On top of this, other wind-based quirks cannot affect Skylord winds, as they are directly tied to Aeronaut’s quirk and are sustained by him.

Quirk Weaknesses: ...On the other hand, Aeronaut has no control over natural wind, nor can he use his quirk at all without being able to breathe, meaning a wind user that could catch Aeronaut’s breath would be able to completely cut him off from generating new winds. Indirectly, Aeronaut can push existing wind through the manipulation of air currents, but will definitely be forced to fight for control. Dense enough, and massive enough objects can potentially break through his winds by measure of being too heavy for the winds to affect without breaking apart, although active-sustained winds can repel extremely heavy objects.

Future Development: Aeronaut has, in private, watched his hand fade completely into Skylord wind and back to normal. Depending on if he makes a physical recovery or not, this may manifest into the ability to dissipate into his own wind completely for periods of time and travel, or into a complete physical collapse and death. This condition is the natural development of his quirk that he would have achieved naturally had he not suffered his breakdown and decline, now progressing past the point he can control.

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Extra Info

Skybreath, Skylord’s original form, could only generate winds from Aeronaut’s mouth, as though he was breathing out. While he can still do this, he prefers to manifest his winds from his hands or other parts of the body as armor or for attacks.