Magnetization

Quirk

Quirk Name: Magnetization

Quirk Type: Emitter

Quirk Overview: “Magnetization” gives the user an ability to magnetize objects or themselves. The Quirk may affect living organisms as well but the user has to touch them.

Quirk Limits/Drawbacks: If the Quirk’s target isn't a living organism, the Quirk’s range is 22 meters away from the center (the user themselves). Constantly using the Quirk can cause dizziness, disoriented, nauseated and possibly death. As long as objects are within the user’s range, magnetized objects are limitless but magnetic force gets weaker when there are too many items. They will lose their magnetism property when outside the user’s range.

Quirk Strengths: For starters, the user can push, pull or hold objects with magnetism in a state similar to zero gravity. Also creating a magnetic field around themselves (1 meter away from the user at most). The field reacts to non-living creatures and repels or potentially ceases their movements at the cost of their sanity. The heavier of the object, the weaker force it does. Another notable ability is to push themselves upwards and propel to a direction opposite to a wall if there is one. They can’t move in the X axis without a surface around them.

Quirk Weaknesses: Huge electromagnetic fields, from an electromagnetic crane for example, can negate the user’s quirk and temporarily turn the user into a quirkless for a short period of time or until the electromagnetic is gone.

Future Development: Stronger magnetic force.