Super Human

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Quirk

Quirk Name: Super human!

Quirk Type: Emitter, Mutation

Quirk Overview: The body of the user is beyond normal level, having much more naturally stronger and more flexible muscles, allowing the user to use their muscles for various different things. For example:

Skywalking; They kick off of the air so hard after tensing their muscles they can jump off of it. Essentially giving them a multi jump. Though they can only do this 3 times at most and each leap is shorter than the last

Ground Dash; Similar to the Skywalking only this time they tense their muscles and kick off the ground hard and travel short distances really fast.

Air Cutter; By tensing their muscles up a lot they kick the air and send off a cutter shaped wave of air that can cut through stone.

Quirk Limits/Drawbacks: All of these require intense tensing of muscles which cause pain to the user if overused. Sometimes the attacks can be predictable, you could even predict the short range dash. The ground dash skill can only go 5 meters at 15mph. Air Cutter travels 12 meters before vanishing. If the user cannot tense their muscles they can't use the majority of their quirk. Easy to get exhausted using their quirk skills.

Quirk Strengths: Close range fist combat fights. With only slight ranged attacks.

Quirk Weaknesses: If the user has muscle pain he cannot tense hard enough to use his Quirk. Also if his attacks or moves miss too often he becomes too exhausted to fight.

Future Development: The quirk right now is only half developed so they can potentially upgrade the length of use, the speed of ground dash to a potential 56mph and they can take it even further, with new moves such as:

Iron Body; By tensing up his muscles to the extreme he can become immobile and not move. In exchange his body becomes insanely durable, able to take a shot from a pistol. But again, he can't move and he can only hold Iron Body for 5 seconds, and it has a cooldown of 30 seconds.

Paper Body: By relaxing his muscles and doing the opposite of the other skills, his entire body becomes flexible and allows him to dodge attacks way easier as his body becomes almost paper like in quality but not durability. Though in exchange for the paper body he cannot attack, as any physical attacks thrown in this form deal no damage. He can hold this form for 10 seconds and has a double the length cooldown. So 10 seconds = 20 second cooldown.

Finger, GUN!; By tensing all of his energy and muscles into his finger, he can use his index finger to pierce things like a bullet. He can even fire off his fingernail to shoot a bullet like fingernail. The rest of his body becomes weaker than the average person after using this technique. It also hurts slightly, as his muscles twitch to launch off and break his fingernail. Causing him to hurt his hand when launching the nail.

Final Move: Six Limb King Gun: This is his ultimate technique. The ability takes all of his muscle energy and tenses it up to the extreme. In a one shot style display of power, he puts two fists in front of him like he's firing a kamehameha. He then dashes using "Ground Dash" and pushes all his force out into someone or something. Causing devastating damage with all of his power. No matter what, he will always be drained after this move. And if used again after being used for the first time, he will tear his muscles and be unable to use his Quirk.

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