Absolute Zero

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Quirk

Quirk Name: Absolute Zero

Quirk Type: (Emitter, Mutation, Transformation- mixed?) Emitter

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) allows the user to create ice (-425°F/-253.889°C). The user also emits a wind that could freeze the majority of the things it touches, if not freeze, slow it down severely or frost it over.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) If the quirk is used too much, the user will gain a common cold which puts the quirk in a weird state when if the user sneezes, snow will fly out (and a decent amount as well, like 2 inches worth of a pile of snow per sneeze), while in this state, the ice temp and the wind temp is decreased by 100°F.

Quirk Strengths: (What does the quirk excel in?) Immobilisation, food preservation, cooling drinks, mobility, offence.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) Fire, heat quirks, power quirks for the ice, wind quirks for the icy wind.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.)

The user will be able to fully control the quirk, not having any access ice/icy wind leak out. The user will be able to decrease the temperature from -425°F to -750°F. The user will be able to produce snow as well as manipulate the ice they create.

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Extra Info

(If there’s any Quirk photos, other quirk details not able to be listed?) The user will leave a faint trail of ice behind them at all times because their skin is that cold. The user is immune to the cold due to their quirk.