Air Manipulation

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Quirk

Quirk Name: Air Manipulation

Quirk Type: (Emitter, Mutation, Transformation- mixed?) Emitter

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has)He can push literal air and have a controlled explosion of sheer force come out because of it, like a cylinder. It can be used in multiple ways, such as propelling himself. It can come from any place on his body, including his feet and mouth.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) He needs to drink water and eat food to keep it up, and he cant continuously use it unless he takes like 10 deep breaths beforehand.

Quirk Strengths: (What does the quirk excel in?) it can excel in travel and strength, as being hit with it is like being punched hard enough to fly back, like a concussive blast. It’s generated by his energy and oxygen, meaning all he needs to do is eat and breath to keep it going.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) c

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) At some point, maybe when he’s a second year, he’ll learn to be able to pull people back, by dragging them with air, along with being able to make weapons of air kinda. (This will be limited to only be a shield/chain)

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