Volcano

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Quirk

Quirk Name: Volcano

Quirk Type: (Emitter, Mutation, Transformation- mixed?)

Emitter Type Quirk

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has)

Volcano is an emitter type quirk. This quirk is a self controlled quirk within the body of the user. The user’s body appears to be different, when his heart beat or adrenaline rises so does the heat temperature of his body. His blood stream contains small minerals that are known to be unharmful to the user and can be released and melted in extreme heat. The molten magma is provided from his internal body that can be released when the user focuses enough to allow his body to heat up. Small deep engraved marks all over his body are the spots that allow the magma to leak from his body. These engraved marks on his body are found covered from head to toe.

The user can allow the flow of the magma to leak from any part of the body the user wishes to. His Quirk affects his body both in a good way and bad way. For starters his quick is able to produce molten magma slower than how a volcano would,  with the heat slowly raising his limit as a result can make him a small walking volcano with temperatures of to 490 degrees Fahrenheit, that’s if he is using his quirk and is approaching his limit. Though he can’t hold his limit for more than 15 seconds, if he goes past it he will cool down instantly

Those near him will need to be at least 15ft apart from him depending on the given situation, location, and how he’s feeling. The temperature can vary depending on how he’s feeling emotionally, if he’s feeling upset or depressed the heat will mostly be extinguished, though extreme rage or anger will increase the heat temperature to his limit.

The magma itself is capable of burning objects it touches obviously, but to an extent, depending on how he’s feeling varies how hot the temperature of the magma would be. Showing emotional control towards himself, and how it varies on the temperature of the magma/lava This does not affect any magma that is not connected to himself, but it does take effect on any magma/lava that is still connected to his body, it all varies on his state of emotion.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?)


 * 1) One weakness that the more magma he produces out of his body, the quicker it cools down. If his magma were to be cooled down by a cooling substance, water, and other cooling substances, he’s been incredibly weakened and would be unable to control or produce any more magma depending on how cooled down he is.


 * 1) If he completely cools down either from too much quirk usage of his magama, or from a cooling source, he will fall unconscious unless he has a heat source. It would take at least 7 hours for his body to reheat itself,  and to produce more molten magma. Any sign of the emotion of sadness would immediately cool down his body, this can vary on his mood swings.


 * 1) His ability to cool down his magma with control on his body can create this strong armor, extremely heavy to the user. While having cooled down magma on his body, although it does suit as suitable armor. It does give him a major disadvantage on the offensive side. The cooled down magma armor makes it more difficult for him to move around easily, as a result it can also slow down his reaction time, so upcoming attacks from different approaches could be more difficult for him to evade or react to. His armor and any magma he hardens can be broken if continuous force is applied. Enough extreme force can shatter or crack the armor instantly, as continuous force can crack and even break the armor.


 * 1) He is able to control any magma that is on or off his body freely and even cool it down, but it takes time. The closer he is to the magma he’s trying to cool down, the faster it will cool, but if he’s further away the more difficult it becomes for it to cool down. Any Magma that is further than 5ft away from him is beyond his control and will remain in the state it was originally in.


 * 1) If he ever approaches his quirk’s limit in a state of extreme rage it can be deadly to anyone around it in the 15ft range. Though he can only hold it for 15 seconds and once the 15 seconds passes he is instantly cooled down from overuse of his quirk.

Quirk Strengths: (What does the quirk excel in?)


 * 1) His ultimate defense “Stone Armor”: -His magma can be used on himself without injuring him, by cooling the magma down, he can make himself a hard rock armor to be used in combat. This is his ultimate defense and doesn't resort to using it unless he’s avoiding combat and playing defensively, or is trying to avoid as many injuries.


 * 1) His strength is his short range combat advantages, he is able to control the magma that is leaking or has already leaked out of his body and move it freely in his control, although he must be in range of 5ft in order to control it properly. He is able to change the shape of the magma he is controlling. Though to fully control it as previously stated he must be at least 5ft in range. This helps him in any short range combat he can come up to face in time, without any magma on him this helps his quick reaction time and the 5ft range he has.


 * 1) His ability to resist extreme heat comes to an advantage, with high heat levels around him they will not affect him unless he is in a state of cooldown. This can aid him when dealing with users that can use fire or moving through heated areas.


 * 1) Though his quirk isn't a ranged quirk at all. He is still able to throw any magma in his 5ft range at targets. Though after the magma leaves the 5ft range he has no control of it and it could miss its target. His range limit when throwing his magma is at least 8ft.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) Refer to Drawbacks!

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) Attempts to slow down the risk of being cooled down and controlling the emotions that can change the quirk

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