Origami

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Quirk

Quirk Name: Origami/ Paper Manipulation

Quirk Type: (Emitter, Mutation, Transformation- mixed?) Emitter.

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) The quirk known as Origami can only be used if the user is already holding paper, like how a gun needs ammo. The quirks strengths are the fact that it can turn into anything, it's like a small version of telekinesis so it can make paper as strong as strong wood.. (That's the limit for now.) But it also can't last long, unless it's hand-made origami. It’s normal time limit is 30 minutes, but it can be pushed, but will end up giving the user a Migraine, adding to the already existing Headache if the quirk is overused.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) When the quirk is overused or pushed, it can give the user Headache and/or migraines, along with dizziness, sickness and vomiting. To make a dragon origami, he’d need a whole entire notebook though.

Quirk Strengths: (What does the quirk excel in?) The quirk is great for combat, as it can build anything he can imagine, hell, he could make a huge paper dragon. The paper has a long range, up to 98 ft away from the user.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) The counters are telekinesis and metal, as those are stronger than Paper, along with fire and stuff. If you manage to control/ confuse the user, then he won't be able to think of what to transform the Paper into, and if you somehow empty his pockets of paper, your good.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) Bigger things, armor, solid metal feeling paper. Being able to use paper from far away places.

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