Warning Signs

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Quirk

Quirk Name: Warning signs

Quirk Type: Emitter

Quirk Overview: The quirk operates only inside of the user’s field of vision, in the form of different symbols, telling the user of different things before they happen. This does not mean the user sees exactly what happens, just gets a rough idea of what and where something happens. There isn’t a limit to how many of these warnings the user can see at one time, but depending on the level of danger, one may override another, causing the user to be unable to see the original warning. The upper limit of warning prior is three seconds, the lower limit being one second.

Quirk Limits/Drawbacks: The quirk can only notify the user of things happening a maximum of three seconds beforehand, and that is if the event is guaranteed to kill the user if they aren’t warned. Any warning more than two seconds prior will disable the quirk for five minutes. Also, sometimes a warning may be a lot larger in the user’s field of vision, causing them to be unable to see for a short time. The user doesn’t see warnings for something happening to someone else.

Quirk Strengths: The quirk is excellent for preventing harm coming to the user and others, along with predicting enemy attacks and countering them.

Quirk Weaknesses: If the user avoids a fatal attack, their quirk will be disabled completely for five minutes. A complete counter to the quirk would be a non-fatal attack that the user cannot react to in two seconds or less.

Future Development: In the future, the user’s quirk could evolve to see warnings for other people and things, warn them earlier, and improve the warnings themselves with potentially seeing what actually happens, earlier warnings, and sound in either hearing what happens, or a voice guiding them on the event.

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